Viktor Myszko
C++ Developer & Software Engineer
Systems programmer passionate about building efficient, reliable software - from low-level C++ to cloud infrastructure.
Download Resume learn more about meC++ Developer & Software Engineer
Systems programmer passionate about building efficient, reliable software - from low-level C++ to cloud infrastructure.
Download Resume learn more about meI'm a software engineer with a focus on C++ and systems programming - the kind of person who gets unreasonably excited about cache efficiency and clean abstractions. I enjoy building software that's fast, reliable, and doesn't fall apart under pressure.
Outside of work, you'll find me behind the camera doing astrophotography, or on the volleyball court mathematically optimising the hypotenuse of my spike trajectory.
Real-time multiplayer card game engine built end-to-end. Multi-threaded architecture using a producer-consumer pattern with thread-safe command queue across Core, Game Logic, and Rendering layers.
Physically-based ray tracer built from scratch with no external libraries. Implements 3D vector algebra, recursive ray bouncing, Lambertian shading, and stochastic anti-aliasing.
This site - a minimal, single-page portfolio with smooth scrolling and no frameworks.
Vietnamese card game Tiến Lên - built in C++20 with a clean MVC architecture. The Core and Game layers compile to WebAssembly; rendering runs entirely in the browser.
Built from scratch in C++17 - no external libraries. Runs live in your browser via WebAssembly.
Click or tap the image to change the direction of the light and re-render